
|     This arena is the perfect place for gaining experience points in the closed combat, before players chose their combat class. It is a nice place for the player to really fill the drive of the ruffles battle. Island, raised in the middle of the fire ocean is covered with the clouds of acrid brimstone. In such a troubled sky white-hot. | |
|     This arena is the perfect place for gaining experience points in the closed combat, before players chose their combat class. It is a nice place for the player to really fill the drive of the ruffles battle. Island, raised in the middle of the fire ocean is covered with the clouds of acrid brimstone. In such a troubled sky white-hot. | |

|     This arena is the perfect place for gaining experience points in the closed combat, before players chose their combat class. It is a nice place for the player to really fill the drive of the ruffles battle. Island, raised in the middle of the fire ocean is covered with the clouds of acrid brimstone. In such a troubled sky white-hot, lifeless moon finds a perfect spot for its ancient destructed body, some of which parts are scattered around as meteorites. Round coliseum, with its central battle platform, regularly descending into the lava-filled pit, erected on the hostile granite cliffs. | |
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|     This arena is the perfect place for gaining experience points in the closed combat, before players chose their combat class. It is a nice place for the player to really fill the drive of the ruffles battle. Island, raised in the middle of the fire ocean is covered with the clouds of acrid brimstone. In such a troubled sky white-hot, lifeless moon finds a perfect spot for its ancient destructed body, some of which parts are scattered around as meteorites. Round coliseum, with its central battle platform, regularly descending into the lava-filled pit, erected on the hostile granite cliffs. Dolmens, located in the inner circle and wall niches are the perfect sanctuary for whose, who miss the opportunity to leave into the outer circle of the arena. Gothic arches form a ring around the battlefield, gives the marksmans good place to hide. Two opposite chapels works as re-spawn points for the hostile parties. Then the grate falls, new waves of warriors makes their way up the ladder, to the light, to the fire, into the battle. On a levitating platform in the middle arises dark figure of the fire and war demon - ZAR. By his angry and fury he lights the fire of the new, never-ending battle. | |
|     This arena is the perfect place for gaining experience points in the closed combat, before players chose their combat class. It is a nice place for the player to really fill the drive of the ruffles battle. Island, raised in the middle of the fire ocean is covered with the clouds of acrid brimstone. In such a troubled sky white-hot, lifeless moon finds a perfect spot for its ancient destructed body, some of which parts are scattered around as meteorites. Round coliseum, with its central battle platform, regularly descending into the lava-filled pit, erected on the hostile granite cliffs. Dolmens, located in the inner circle and wall niches are the perfect sanctuary for whose, who miss the opportunity to leave into the outer circle of the arena. Gothic arches form a ring around the battlefield, gives the marksmans good place to hide. Two opposite chapels works as re-spawn points for the hostile parties. Then the grate falls, new waves of warriors makes their way up the ladder, to the light, to the fire, into the battle. On a levitating platform in the middle arises dark figure of the fire and war demon - ZAR. By his angry and fury he lights the fire of the new, never-ending battle. | |
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