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    New gaming location (Orc Camp) video now available. Now, with more violent action. Summon demons, lace your foe with lead, even smash his head with the rock - everything counts! Real in-game video. Watch in HD (AVI, 200MB), or on YouTube
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    New gaming location (Orc Camp) video now available. Enjoy vast marshes, thrillingly high tree platforms, sunset in the close proximity of the ancient idols. Real in-game video. Watch in HD (AVI, 200MB), or on YouTube
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    Troxit Services Ltd proudly announce major changes in the development of Forged by Chaos game by moving to the new generation of the game engine from Crytek - CryENGINE® 3. Switching to the next technology level will help us to add new or improved features to the game environment.
    CryENGINE® 3: Next Generation Real-Time Graphics:
1 Flow Graph
2 Integrated Vegetation & Terrain Cover Generation System
3 Real Time Soft Particle System & Integrated FX Editor
4 Dedicated Road & River Tools
5 Multi-Core Support
6 Real-time Dynamic Global Illumination
7 Deferred Lighting
8 Natural Lighting & Dynamic Soft Shadows
9 Volumetric, Layer & View Distance Fogging
10 Normal Maps & Parallax Occlusion Maps
11 Screen Space Ambient Occlusion
12 Uber Shader Technology
13 Eye Adaptation & High Dynamic Range (HDR) Lighting
    Also featuring new advanced decisions in the following areas:
CryENGINE® 3 Realistic Characters
Advanced Modular AI System
CryENGINE® 3 Achieve Your Vision At Maximum Speed
Sound and music
    You can learn more about all new technological innovations at http://www.mycryengine.com
    During Forged by Chaos creation we trying to fully implement all technological improvements, offered by CryENGINE®, keeping in mind vast amount of gamers, who cannot afford High-End PCs right now. We were able to keep high settings for the lightning even for Mid-range PCs. CryENGINE® toolkit allowed us to gently optimize feature-rich locations, and to provide a high performance for the spectacular and detailed picture. The last, but not the least - with the use of CryENGINE® 3 we are now able to release Forged By Chaos on game consoles.
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    Screenshots of the new location "Orc camp" now avaliable in the Screenshots section.
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    New gaming location (Orc Camp) development is now completed. Location based of the "Messenger" game scenario. The goal of this scenario is to pass an object through the control points. Attacking team is defending an object while carrying it from one control point to another. Defending team protects the control points and tries to intercept an object. This scenario is limited by 45 minutes, players passes five control points, decorated as various natural environment zones.
    The heart of the location is an Orc Camp, spread in the tops of gigantic trees. Here is the starting point for the team, which recently stolen the sacred object from the shaman. First, they must descend to the lower level of the camp, to the roots of the trees, and it would not be easy and flightless. Camp is surrounded by thick palisade, and the only way out is to capture the point to open the gates. The battle is now outside the fort walls, and the upland is changes by the tropical swamp, with the poisonous and carnivorous plants. The good way to pass this deadly place and reach the control point in the middle of the swamp is to use the flap bridges, which, of cause, will be heavily guarded by the opponents. The last point is located in the highlands, along with the attacker's team's camp. As we already know from the test - it will be the place for the hardest battles - the last chance to stop the messenger. All of the abilities will be used, and sometimes, even Demons figures will rise on the battlefield as the last chance.
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    Scenario will test the team abilities to the max, all game classes are important and they plays their own unique role, only team spirit will be able to throw the enemy away.
    Location is filled with numerous interactive traps and objects of interactions. Environment graphics is very detailed with changing atmosphere effects and lightening. Defending team will be able to temporally hold the object and draw attackers back to respawn points, thus making the fight more violent and brutal.
    More screenshots of the location "Orc camp" along with the other locations are avaliable in the Locations section.
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